CHRISTINA DANELON
CHRISTINADANELON@GMAIL.COM
EXPERIENCE & PROJECTS
BG Paint Supervisor & Designer
Titmouse Canada
October 2023 - Present
Supervised the BG Paint Teams for Everybody Still Hates Chris, ensuring all artwork met the show's production standards. Managed paint and drawing revisions, overseeing the quality and consistency of the team's output.
Handled key managerial tasks, including breaking down assignments, coordinating directly with the client, and collaborating closely with department leads across Titmouse's Canada and LA studios.
Led background retakes, ensuring all adjustments were executed according to showrunner feedback.
Game Artist & Designer
Retroware Production
April 2022 - Present
Create sprite sheets and reskins of main character. Ensuring animations and different body parts are interchangeable and work in game engine.
Create concepts of props and vehicles based on existing IP, then translate designs to pixel art resolution to match in-game assets.
Work collaboratively with team of pixel artists, creating character animations to match set style of beat-em-up fighting game.
Prop & FX Designer
Titmouse Canada
July 2021 - April 2022
Design highly detailed props, such as vehicles and weapons in various views based off animatic.
Design keyframes of FX in various stages for animator reference.
Use 3D programs such as Blender to assist in asset production.
Design key layout shots that Production Layout team would later use down pipeline.
Layout & BG Paint Supervisor
Titmouse Canada
February 2020 - July 2021
Supervising Layout/BG Paint Teams on multiple outsourced projects.
Frequently tasked with drawing and paint revisions, ensuring art produced by team meets production standards.
Responsible for managerial tasks, assignment breakdowns, communicating directly with client and working collaboratively with adjacent department leads within Titmouse Canada.
Part-Time Professor
Canador College
September 2020 - Present
Working closely with the Coordinator of the Game Design and Development program to structure and teach a brand new game design course.
Responsible for developing lesson plans to help students establish a stronger artistic foundation both traditionally and digitally.
Teach students how to create and implement pixel art in game engine, specifically sprite sheet creation and importing to Unreal Engine
Layout & BG Paint Artist
Titmouse Canada
April 2017 - February 2020
Referenced key background and prop designs to draw layouts from alternative perspectives as per animation needs.
Worked collaboratively with layout and paint teams, while ensuring quality standards set by Supervisor were met.
Plot camera moves with clear technical instructions for Animation and Compositing Artists.
Effectively translate colour keys, maintaining consistent tone and mood throughout shot sequences.
Display strong sense of lighting and color theory.
Contract Animator
Studio Yotta
February 2017 - December 2019
High Quality clean-up work on animated sequences. Titles include Sonic Mania, Full Throttle Remastered, Brawlhalla and Rivals of Aether.
Organize files according to client specifications and compositing.
Responsible for revising other animators work. Includes fixing rough animation, improving key poses, and ensuring characters are on model.
Freelance Game Artist/Illustrator
2014-Present
Provide wide range of individual clients with professional quality work by set deadlines.
Work ranging from website, game art, logos, and personal commissions.
Notable clients include Double Fine, MAGFest Inc, TooManyGames,
Screenwave Media, and GameChops.
PROGRAM KNOWLEDGE
Adobe Photoshop
Substance Painter
Aseprite
Unreal Engine
Maya
Blender
Autodesk 3DS Max
Adobe Animate
Adobe Illustrator
Clip Studio Paint
Unity
Toon Boom Harmony
EDUCATION
Game Art and Animation
Seneca College
Toronto, ON · 2011 - 2014
Ontario College Advanced Diploma
Graduated with Honors
Art Fundamentals
Seneca College
Toronto, ON · 2010 - 2011
Ontario College Certificate